Jun 13, 2009, 02:14 AM // 02:14
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#2
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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I guess, but I'm not so sure. It may be a waste. Could work. I personally like it
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Jun 13, 2009, 02:18 AM // 02:18
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#3
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Krytan Explorer
Join Date: Jul 2006
Profession: A/
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Would be very useful when doing Heart of Shiverpeaks, or when you have to carry the spear/urn, it is really a pain when you're a melee class.
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Jun 13, 2009, 02:24 AM // 02:24
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#4
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Oh I could not agree with this more.
My main is a Dervish. I like to kill things. Do you know how annoying it gets having to cart around some stupid item which makes me unable to do anything? Gah.
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Jun 13, 2009, 02:27 AM // 02:27
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#5
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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yes yes yes yes yes.
Ive thought this for ages, i hate doing arborstone when passing through with a melee class. Id much rather my necro carry it, he'l have no problem with E-mangement, and still be able to do whatever i set his skills to do.
Whereas i, a melee class am just basically sitting around waiting for my team to polish off the mobs, or having to drop my item and loosing all bonus i may of achieved with it.
Or for times like in old ascolon doing it in HM with my warrior, and passing all the catapult pieces but can only carry one piece at a time.
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Jun 13, 2009, 02:28 AM // 02:28
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#6
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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/signed.
So sick of carrying mission required crap on my physical attack characters when my hero's can do it so much easier.
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Jun 13, 2009, 02:30 AM // 02:30
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#7
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Ascalonian Squire
Join Date: Jan 2009
Guild: Leader-[Fun]
Profession: E/Mo
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/signed.
I hated the mish when you had the carry the spear and the urn because I was a melee to lol.
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Jun 13, 2009, 02:42 AM // 02:42
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#8
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Krytan Explorer
Join Date: Oct 2007
Location: Riding the spiral
Profession: W/
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/signed for obvious reasons: Urn, Spear, D'Alessio bonus bundle, etc.
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Jun 13, 2009, 02:44 AM // 02:44
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#9
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Frost Gate Guardian
Join Date: Aug 2007
Location: Seattle
Guild: Immortal Corruptors [GWAR]
Profession: Me/N
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/signed
for all the reasons stated above.
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Jun 13, 2009, 02:46 AM // 02:46
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#10
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Forge Runner
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/signed
This has been something I've personally wanted done for a long time.
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Jun 13, 2009, 02:50 AM // 02:50
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#11
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Frost Gate Guardian
Join Date: Jan 2007
Location: Canada
Profession: W/
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/signed
This makes a good deal of sense... just don't know how possible it is.
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Jun 13, 2009, 03:20 AM // 03:20
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#12
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Frost Gate Guardian
Join Date: Apr 2009
Guild: Death By[Emo]
Profession: Mo/Me
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I don't agree with this. I mean with the harbringer mission you are talking about, it kind of takes the hard part of the mish out by allowing heroes to carry. I think going with humans should be the reward of allowing to carry items for flexibility.
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Jun 13, 2009, 03:36 AM // 03:36
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#13
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/signed
Aurura Glade, Jennur's Horde, and all other bundle missions are just horribly designed when run with henchmen. They can already carry and drop ashes, so its not like they CAN'T do it.
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Jun 13, 2009, 03:40 AM // 03:40
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#14
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Academy Page
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Would be great if the same button that you can tell heroes to drop the rit bundles with would also allow them to pick up the item you have targeted.
/signed
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Jun 13, 2009, 03:55 AM // 03:55
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#15
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Ascalonian Squire
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/signed as stated above.
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Jun 13, 2009, 04:42 AM // 04:42
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#16
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
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Jun 13, 2009, 04:52 AM // 04:52
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#17
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Virtual Benchwarmers [VB]
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/signed
It's very annoying to have to deal with those types of missions
And yes u can get pugs but many people avoid pugs due to their high fail rate
Plus some missions are basically dead at times
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Jun 13, 2009, 05:38 AM // 05:38
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#18
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Lion's Arch Merchant
Join Date: Feb 2009
Profession: R/
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Quote:
Originally Posted by MagmaRed
Not gonna agree with this, even though I am annoyed with doing those missions with a class that needs the weapon to attack. Do we really want more reasons to play alone on a MULTIPLAYER game?
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Sometimes its not about playing alone, there just may not be anyone to play WITH at the time. For instance, the later missions in factions that require a person to carry a bundle. Not many people there looking for groups, so unless you have a very helpful and very caring guild or ally that will help you out, you have no choice but to carry that crappy bundle. Not only that, but I've been in pugs where casters refused to carry the bundle because it 'would mess with their energy pool' or some crap.
So yea, /signed.
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Jun 13, 2009, 05:40 AM // 05:40
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#19
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Krytan Explorer
Join Date: Nov 2007
Location: Somewhere in California
Guild: I Gots A Crayon [Blue]
Profession: Me/Mo
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/signed.
Especially for items that need to be carried that're fragile. I'm looking at you, D'Alessio Bonus!
As for giving more reasons to solo:
Why play with a PUG member that could fail miserably when you can accomplish 10x more with a hero that is actually useful?
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Jun 13, 2009, 06:01 AM // 06:01
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#20
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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/signed
This is something that should have been in the game from the get-go.
As for encouraging use of H/H, there are already three very good reasons to bring humans over (or in addition to) H/H:
Humans get PvE-only skills
H/H are stupid
Henchie builds cannot be controlled and often suck
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